Presets = 
{
	"hit_event_shake",
	"ability_event",

	"Weapon_Melee_Upgrade_Main",
	"Weapon_Melee_Upgrade_Right",
	"Weapon_Melee_Upgrade_Left",

	"Weapon_Range_Upgrade_Main",
	"Weapon_Range_Upgrade_Right",
	"Weapon_Range_Upgrade_Left",
	"Weapon_Range_Upgrade_Hull",

	"Weapon_Range_Upgrade_Shoulder",
	"Weapon_Range_Upgrade_Arms",
}
